Script Reactivation

Just a nifty little thing I noticed whilst browsing the SL Wiki.

Scripts, in no-script zones, get reactivated when they’re at least 50m above terrain mesh (ground level). If you’ve got something on you that seems to have failed because of no-script zones, if possible, fly up to reactivate it.

Even better, depending on what it is, detach it until you get into a script zone again. If a region’s no-script, try to respect that and take off highly scripted objects.

Also, attached scripts that take controls – such as animation overriders and (probably) warpers – always stay running. Not so with other scripts, like hover text and whatnot.

For the page I got most of this from, have a lookie here.

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~ by Blau Rascon on August 30, 2009.

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